This thread is being started because no one has really posted anything lately. And that a question was posted in a different thread that I was replying to and thought it needed its own thread.
There are no real good topics anymore...start something up DJ!
not being able to pull the light surge works to the lighties advantage in my opinion. nobody could steal your shit without some reprocussions. plus the light surge is in a way safer and easier to access location. besides oasis would be way unbalanced if lighties could pull their surge, which is the beauty of canyon oasis. i still think dark is better. if you f**k up as a darkie against a lighty all you have to do is run away from conc blasts fora few minutes to get powered up. if you f**k up and get caught without absorb its almost guranteed instadeath. darkies have more rooom for error and more ways of getting kills. light gets to keep their gun, but its easy to catch them in between absorbs. you knew that though, so maybe theres something you know that i dont that you should fill me in on. what is your strategy?
So, here I go with my reply...but starting it here.
My strategy was different between playing against dark or light. Of course we are assuming I am playing light. Also, we are assuming that the person I am playing against is a great player and can counter or counter act different things I am doing....so really a lot of this is just initial strategy.
Playing against a lighty:
First, you have to watch your ammo level. Since you both rely on a gun to kill, then ammo level control will always be an issue. Lot's of times you spend topping off ammo only to constantly waste is tracking someone down. Without ammo, doesn't really matter if you have enough force to use absorb.
Seocnd, you have to play as pac-man. This includes everything. You must keep the light surge in your control as well as all/most of the powerups. If you don't control pretty much all of it, then at best you will stalemate.
Lastly, you have to be able to change it up while playing someone. Come out with something weird(that's not gonna get you killed) just to put them on guard.
Playing against a darkie:
First, you have to control your own light surge. Let's face it, without the light surge, its gonna be a long day vs a good darkie and against a very skilled darkie...well...it's over before it began. Yes, you can rely on the small amounts of force on the level, but I bet that darkie has been getting those too.
Second, assuming you have total control over the light surge, it doesn't matter about the dark surge. It ain't worth it. You can go pull it some of the time. I never really worried about the dark surge, unless I know the other guy didn't have a conc rifle or I knew that if I got the surge, that I might have him exhausted. I guess on this part, it all depends on who you are playing. From my experience, if you are controlling your surge...dont' worry about his. Use his surge to your advantage that he has to go to a cubby hole to get it.
Third, gobble gobble gobble. You must, must, must control the sheilds and health. What's the point of shooting a dark jedi with a conc rifle if you are just going to let him get powerups. He can only die two ways. He falls(rarely happends by the elites) or you kill him with a freaking gun.
So....does anyone else have an opinon?
Tell me how you dispatched a darkie or a lightie?
DarkJester
TWC, WaR, LOTD, Atomic, Margarita.....these were the clans I was in....and *muffle* IRN *muffle* *cough!*

This is for playing the map Oasis (Full Force):
Playing against a "elite" lighty: When I play against a lighty who's really really good, I play as a lighty. I can't beat a lighty who's elite when I go dark. What I try to do is control 3 things...light surge, vest, and conc rifle. For someone who is at an elite level, item timing becomes a habit. By timing the light surge you can pull the other light's gun if they do not have much force, so they can not attack you. By controlling the vest/shields, it will be hard for the other lighty to kill you since it will take more shots for you to die. If you can control the conc rifle at some times during the map, then you are at a great advantage. The next great gun your oppisition would be able to get is a rail gun which is to slow to use in an open area, but deadly in closed areas. By controlling these 3 items you should come out victorious, or come damn close.
Playing against a "elite" darky: I never go light when I play someone who's dark. Even if it's a mediocre dark. I just play as a darky because it's more fun for me and easier to kill. My first priority in playing a darky is hogging the bacta. Bacta comes first, then the dark surge. Sometimes when you first start an oasis 1v1 game, everyone goes for the surge. When I can't reach the surge before someone else, I don't worry. I just hog all the bacta. It's funny too because most of the time I stay on the bacta bridge, and they come out from the conc area with the surge and try to strafe jump towards the bacta bridge, and all I do is destruct the bacta bridge beneath me or destruct the wall between the bacta bridge and the conc area and 60% of the time they will self kill. Even though I am playing an "elite" darky, I know I can stay away from his destruction for most of the time they have surge. I also tend to grip a lot more when I don't have the surge, especially around the water area of oasis. Surge they can destruct the walls, but it won't break your grip if you are continiously moving around so the destruction won't reach you. You have the advantage because you have all the bacta's and they don't have shit. It also helps you when you go in the dark surge hole and await for it to appear because you are most likely to survive a stand off. So by controlling the bacta and surge you will have a great chance at beating an elite darky. Since you are playing an elite darky, they will be able to control it as well. So if you had to choose which item to control, control the bacta and attack from afar with grip and conc and get them annoyed. Always have enough force power to be able to use 1 destruct just in case you are in a jam. Plus if you are consistently gripping them and controlling the health, and you get a good shot at using your destruction, they will most likely die. But be sure to annoy them by first attacking from afar with grip and conc rifle. They will eventually get bored and attack you idioticly and thats when you take advantage and destruct them for the kill.
WD_Reiko, WD_NiKoN, JaG_Reiko, JaG_NiKoN
My style is kind of opposite of reikos in some ways. I can't beat an elite darky at oasis if I'm dark unless I'm almost 95% back to my prime and sober, and even then it's a longshot. Plus this hasn't happened in years. Most people would rather play dark vs dark or be a lighty against a dark than play light vs light... and if someone likes light vs light they would normally think it's easier against a darky than another lighty. This lack of discipline is what I aim to exploit, and it generally works.
If I'm playing a good darky I go light. I warn them before the game, so if someone thinks that I have an unfair advantage by being lighty, I'll let them go light and I take dark. I like to let them host for two reasons, #1 I can't be tricked into playing dark vs dark (unless I want to for fun) and #2 I can grab all 3 healths at once if I have any amount of health <100. The disadvantage of not hosting in oasis is sometimes I'm more apt to freeze and slam into a wall, get gripped which freezes me in place, and of course item lag.
I prefer to be the darkie. Here's why.
In darky vs lighty:
as a lighty (vs a dark)
the lighty only has 4 good ways of killing the darkie, and only 2 are effective in most situations. Conc rifle and rail det fire 1. Mines fire 2 and saber get lucky kills but I use them sparingly, as a surprize or if I get chased without absorb or around corners randomly if my opponent is holding a gun. I dont saber vs saber or use mines fire 1 around a saber wielding darkie because I'm more likely to be hit than they are. If the darkie has mines or saber I keep a safe distance at all times, I fight up close if they have a conc and fight mid range to far if they have rail dets.
Every kill is planned out in advance.
I try to nickel and dime people to death, and finish them off when they go for an item or in a surge tunnel. I normally dont waste too much time or effort chasing people when they retreat. I utilize this time to grab items that they need first, then items I might need.
Surge tunnels are critical. I make an attempt to attack the ds tunnel every time the darkie goes in there, either from the bridge with a conc, or by charging it with rail dets, but only if they have no gun (or I'm feeling lucky).
When I start running low on mana ammo or shields I pull out another gun, and sometimes I switch right before absorb runs out so I can use that force again with no window for them to pull my gun. Sometimes I pull out other guns to bait them into trying to get in close and pull mine (normally if I'm gonna go for the kill).
to be continued..
well im going to talk about team play, last time i tried getting too philosophical and my thoughts were all scattered. I had a real good how to txt file that was pages and pages long, and I was going to donate it to wodz for archiving, and anyone with a jk related site (maybe i still should). In fact, that's a great idea for you heretik, you should take some excerpts from some of these threads (with credit to each author) from all points of view and post a link on your site. Just a thought though, most of our arguements are usually half baked and would be completely greek to any novice.
In canyon O I use light if my opponent only plays an aggressive dark surge-whoring conc/dest aim rape style. If they cry about only dvd I'll give them a false sense of security and let them try going light which backfires on them 100% of the time even if they have awesome aim (it really is harder than it looks). I go dark against my friends that are rusty or when I'm training, or in any level besides canyon oasis. Light vs light is pretty boring I try not to play it if I can help it. Sometimes protection can be a not so pleasant surprize to someone in BGJ FF especially when you don't warn them before the game; I don't want to give them time to load better hax/force throw. It works against most elites the first time since they never bothered studying the force as much as I did.
Anyway, back to team play. Unless my team mate is bogus I almost always go light in canyon oasis ff 2v2 and my partner dark if my adversaries are elite. BGJ ff is all darks and other maps fuck who cares wing it use deadlysight, whatever. It works best if my partner plays an aggressive surge hogging style and can function without a gun, and sometimes I'll pull their gun if I need it bad enough. Even if they have better aim than I do (most do), that's my formation... unless I'm training an nf gunner to play ff: in that case I'm dark they're lightie (with 3 stars on speed). All darks is cool if everyone can agree on it and I don't get stuck with the new guy.
I make my main functions in 2v2 (with reg formation) not dying, taking all of the inconsequential items first and then the big ones (vest, dark surge maybe, conc), and helping my darkie in the tunnels which he should reciprocate. Oh yeah and making sure nobody has a gun but me. Sometimes I pull my team mates gun (conc or rails w/e); the lighty is worthless without a gun (which is why dark is better in 1v1 I'll get to that topic some other time). I usually have code words if I need a gun and my team mate meets me in a safe destination and donates theirs kinda like saying t when you score a hit and h when they hit you in bgj nf which I'm pretty sure I invented... correct me if I'm wrong. At least I never saw anyone else do it before me. Oh yeah and it's sweet if my partner saves the underwater boosts for me which are both very important for me and overlooked easily or wasted by others.
I normally wait for my partner to engage in combat and I follow close behind or flank from a different angle and 2v1. It's more efficient safe and quick, unlike nf sabers where he would have two targets and we have one. It usually confuses them so much that they have 0 targets plus it happens so quick. If I can see my partner is about to get completely owned; they don't have surge, don't have any items guns or ammo, I let them die. Better off to lose one point than two by me potentially dying or wasting valuable shields and mana and ammo on a lost cause. In that case I use that time to grab items.
It's all good if my darkie dies 25-30 times in a game to 50 because I VERY RARELY die more than 10. And that's only if I'm fuckin way too stoned/drunk and been up too long, and my computer's fuckin up which happens a lot when you're too cheap to buy new ones because there hasn't been anything worth playing since q3. Fuck it I might only have 10-15 kills with 0 to 3 deaths, which is my average by the way, but as long as the darkie is pulling his weight 1:1 ratio or close to it we win. As long as they keep their surge and bactas it's all over with even if they don't do jack shit.
I just try to assist them with their kills which in turn helps decrease their deaths. It's almost impossible for a lighty to chase down a darkie that can move quickly without gripping or trapping them.
If my teammate "doesn't play ff" or in other words sucks I go dark and they go protection, unless the other team has two dudes that ONLY play dark and have never tried lighty, in that case I'll go light my partner pro.
well that's about enough for now... probably pretty hard to read: sorry about all the superfluous bullshit. I think next time I'll get to the point and say how I kill lighties.
damn i repeat myself too much, those posts were painful to read sorry everyone.
my style involves a lot of running away to get items and avoid certain death. i only charge gung-ho style if im fuckin faded or just getting raped so badly that i just want to see a few more points on the board for me on their screenshot.
this is why I think a lighty is easier to play against than a darkie:
it's easier to run away from a lighty. darkies can grip you in place and shoot you, destruct you (if you have absorb/protection or not) grip/saber you, grip+mines fire 1, grip+raildet up close. And you can pull a lighties gun contrary to what most people think if you time when they re-use absorb or completely run out; just pull every time you get close enough to pull you'll get lucky sooner or later. a lighty can only really chase you down with their gunning, as they are the defensive side of the force. If I try hard enough and I'm in "my prime" form I can run away from just about anyone all game long if they're light and attack only when I want to. it actually frustrates people into making stupid mistakes, and I can nickel and dime them until I've got my guns/items/health and strike.
if i play against a lighty i make sure they don't have boosts or the small shields and make sure they pay for it every time they go for their surge (unless they're fully armored or are in better position to grab shields/vest afterwards). I make sure to try pulling them at least once every 10 seconds and get them up close when they run out of mana and naked without a gun with grip and just about any weapon I'm using at the moment.
you can almost take gunning out of the game completely (and I'll do this anytime they aim better than i do no matter who goes what side of the force) by hiding my guns and timing the conc. Sometimes as a lighty ill use rails and fight around corners by the top of the ramp and go for the lucky direct hit.
normally i just get my ass kicked and take it like a bitch :b
/
oh sorry, my head was resting on the space bar, i must of dozed off while reading this.
i dont write my newbie tutorials with guys like you in mind. everybody already knows everything me reiko darkjester and everyone else say and all of us are right depending on the situation. sorry subzero i didn't mean to inconvenience you.
im just kidding around youre actually pretty smart dude i read some of this stuff maybe wodz should archive it
i kill Darkies by putting nooses around their necks and kicking the stool out from underneath their feet.
oops that didnt come out right. oh well fuck it i was too stoned.
REHAB AWAITS YOU!
that's for quitters. im fully functional anyway except when it comes to explaining myself sometimes.
smoke crack gobgob
haha subz crikey you're a funny koala eh mate
Just control all the bactas, health packs, the surges and the conc. Timing basically. Kind of boring but that's it. A lot of darkies time the surge against lighties because they are basically useless without it. One way to get around this is to NOT pull the surge sometimes so they get their timing off and can't keep it up. This way you'll have to make sure to pull the force boosts and make sure they can't get a conc so you can kill them before you really need that next surge.
