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- Create Date September 10, 2021
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This level consists of 3 lightsaber duelling arena's, situated in the Temple of Reborn Jedi. The level was built for the 4th official ORJ Master Saberist Tournament.
The player starts out in the spawning area, where camera panels enable you to quickly check out in which arena the action is taking place.
(In camera modus, use the strafe hotkeys to cycle cameras.) On one end of the room is a doorway with an open curtain, flanked by two big tiles.
This exit leads to the first arena, the 'Battle Circle'. On the other end of the room is a doorway with a closed curtain, flanked by two statues.
This exit leads to the 3rd arena, The 'Chase Arena'. Two tubes in the floor give entry to the 2nd arena, the 'Bridge Arena'.
Last but not least there are transport tubes on both side of the spawning area that will take you down to the observation room of the Bridge Arena,
where you'll also find several action camera consoles.
First Arena - The Battle Circle
Arena 1 is a dome-shaped room with a traditional 'Battle Circle', or 'Duelling Ring', surrounded on 4 sides by observation windows.
Inside the arena, there are two switches. With these, you can activate 2 harmless forcefields to seal off the exits to the hallways.
This way players can prevent being cornered in the hallway by enabling the forcefields before duelling starts.
Another switch conjures a revive, so both duellists can start at full health and shields.
Behind the observation windows are action camera consoles.
Second Arena - The Bridge
Arena 2 is a single bridge. Players can enter the arena by jumping down the tubes from the Spawning Area.
At the bottom of the tubes are two switches. One for a revive, the other is a teleport that will take the player back up to the Spawning Area.
The door gives entry to the bridge. Don't underestimate the difficulty of this room. There is only one bridge, and no other place to go.
Under the bridge is a pit. If you fall from the bridge too deep or too quickly, you will die. Down in the deep is lava, but you will die before reaching it.
Note that this is the only Arena without a Force powerup. So, watch your step! Who will be the Master of the Bridge?
Third Arena - The Chase Arena
The Chase Arena consists of 4 rooms and 7 (!) observation rooms. The player enters the Arena by walking through the first observation area,
a transparisteel corridor that traverses the top of Room 1. If there is one place in the level where a drop in framerate might occur,
it would be in this area, But it is only an observation corridor, and in the actual arenas itself the framerate should be fine,
as in all the other observation areas. Continue down the corridor and you will reach a new hallway.
From here, 4 exits lead to the 4 big central observation rooms (numbered clockwise), that are all connected.
The observation areas lie in the center of the arena, and the actual arena rooms run in a 'circle' around the observation areas.
It doesn't really matter which exit you take. The big blue tube in the middle is the central 'exit' transport tube.
From every observation area, you can enter this central tube that will take you straight to the top, to the exit of the arena.
In every observation area are action camera consoles (on top of the wooden stands), switches that provide a revive, and a teleport console.
Upon activating the teleport console, the player will be teleported into the arena. The only way out of the arena is teleporting back to the observation room,
by using one of the teleportswitches in the doorways at the 4 cornerpoints of the arena.
In Room 3 (the 'east wing') of the Chase Arena, the console will teleport you to a small observation area in the Arena, instead of to the Arena itself.
This area should be good for taking screenies. The Arena is accessible from this small observation area though
(You'll have to make a slightly tricky jump to get out of there.)
Inside the small observation room is another teleport switch that will take you into another, even smaller area (max. 1 or 2 persons at a time),
inside a pillar that overlooks two duelling 'slopes'.
There is only one way out of there, use the switch in there to teleport back to the central observation area).
The Chase Arena itself: A deadly 'trajectory' full of dizzying heights, dangerous slopes, high and low grounds, tricky jumps,
and vast amounts of blistering-hot lava. In every room of the Chase Arena is a Force Powerup.
Note: in some rooms, you can go all the way down to the base of the pillars. These areas aren't really meant for duelling;
they are more intended as 'lifesavers' for players who fall down.