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SM_Sith_Lord Tournament hax

(@thedarkhacker)
Estimable Member

hax that may be helpful in recording a tournament

Spectator:

#########################################################
# [Spectator View]     				        #
# Public Ver 1.0                                        #
#########################################################
# FORCE_BLINDING.COG	                                #
# Bin 27					        #
#########################################################
#    ___   ___          ___   ____   ___   ___    ___   #     
#   /__/  /__   /  /  /__   /  _   /__/  /   /  /__    #
#  /    /___  /  /  /___  /___/  /  /  /__ /  /___    #
#						        #
#*******(C) 2002 by << EAH_XxLuNaTiKxX >>******#
#****************Passes C/S********************#
#########################################################
# Allows you to either spy (if you're one of those      #  
# sneaky folk), or spectate and learn exactly how good  #
# gunners dodge and move.                               #
# Hold down blinding to cycle through all the players   #
# and release it when the player's name comes up.       #
# It will turn off if you die or if you select another  #
# force power.      					#
# Special Thanks to HydrO_SoLJaH for testing.           #
#        -Dont Remove my Name.                          #
#########################################################

symbols

thing       player                           local
thing       victim                           local
thing       potential                        local

flex        mana                             local
flex        cost=000.0                       local
int         rank                             local
int         count                            local
int         retval=0                         local
int         dummy                            local

flex        dot                              local
flex        maxDot                           local

sound       MaJiKSoUnD=ForceBlind01.WAV      local
template    MaJiK=+force_blind               local

int         active=0                         local
model       small=remo.3do                   local
model       bomber=tieb.3do                  local
template    glue=manaboost		     local
template    test=ghost  		     local

message     startup
message     activated
message     deactivated
message     pulse
message     timer
message     newplayer
message     killed
message     deselected
message     selected

end

# ========================================================================================

code

startup:
   player = GetlocalPlayerThing();
   Return;

   if(active) Return;
   mana = GetInv(player, 14);
   rank = GetInv(player, 27);
   if(mana >= cost)
   {
      victim = -1;
      active = 1;
      SetInvActivated(player, 27, 1);
      SetPulse(0.33);
   }
   Return;
   victim = -1;
   maxDot = 0;
   potential = FirstThingInView(player, 30 + 15 * rank, 8, 0x404);
   while(potential != -1)
   {
      if(
         HasLOS(player, potential) &&
         (potential != player) &&
         (VectorDist(GetThingPos(player), GetThingPos(potential)) <= (1 + rank)) &&
         !(GetThingFlags(potential) & 0x200) &&
         !(GetActorFlags(potential) & 0x100) &&
         !((jkGetFlags(potential) & 0x20) && !IsInvActivated(player, 23))
        )
      {
         dot = ThingViewDot(player, potential);
         if(dot > maxDot)
         {
            victim = potential;
            maxDot = dot;
         }
      }
      potential = NextThingInView();
   }
# ........................................................................................
########################################################
#    ___   ___          ___   ____   ___   ___    ___  #      
#   /__/  /__   /  /  /__   /  _   /__/  /   /  /__   #
#  /    /___  /  /  /___  /___/  /  /  /__ /  /___   #
#						       #
#*******(C) 2002 by << EAH_XxLuNaTiKxX >>*****#
#****************Passes C/S****************#
########################################################
activated:
   if(GetNumPlayers() > 1)
   {
      none = 0;
      id = 0; 
      SetInvActivated(player, 27, 1);
      SetPulse(1.0);
pulse:
      max = GetNumPlayers();
      id = id + 1;
      if(id == max)
      { 
         id = 0;
      }
      victim = GetPlayerThing(id);
      jkStringClear();
      jkStringConcatAsciiString("<< << Player To Spectate:  ");
      jkStringConcatPlayerName(victim);
      jkStringConcatAsciiString(" >> >>");
      jkStringOutput(player, -3);
      Return;
   }
   none = 1;
   Return;
deactivated:
   if(!none && player != victim)
   { 
      SetCameraFocus(0, victim); 
      jkStringClear();
      jkStringConcatAsciiString("Spectator View is on:  ");
      jkStringConcatPlayerName(victim);
      jkStringConcatAsciiString("!!!");
      jkStringOutput(player, -3); 
   }
   SetInvActivated(player, 27, 0);
   SetPulse(0);
   Return; 
selected:
   Print("Spectator View");
   Return;
killed:
newplayer:
deselected:
   SetCameraFocus(0, player);
   Print("Spectator View OFF");
   Return;
########################################################
#    ___   ___          ___   ____   ___   ___    ___  #      
#   /__/  /__   /  /  /__   /  _   /__/  /   /  /__   #
#  /    /___  /  /  /___  /___/  /  /  /__ /  /___   #
#						       #
#****(C) 2002 by << EAH_XxLuNaTiKxX >>*****#
#****************Passes C/S****************#
########################################################
      x, x, x, x, x, x, X, x;
      x = '0.994 0.1109 0.0'; 
      x(x, x, x);
      X = x(x, x);
      X(x, x), x(x, x);
      x(X, x, X, x);
      x(x, x);
      x(x, x);
      if(x(X(x), X(X)) > x)
      {
         x = x; 
         x(X);
         x;
      }
      Return;
   0, EAH; 
   if((x == x) || (x() <= x(x()))) {}
   else {}
      if(x()) 
      if(x && (x()))
      {
         if(!(x() & x)) '0.0 0.0 0.4'(); 
         else                              
         {
            if(x & x) x(); 
         }}

   Return;
   if(x()) Return;
stop_power:
   Return;
//end of shit section
########################################################
#    ___   ___          ___   ____   ___   ___    ___  #      
#   /__/  /__   /  /  /__   /  _   /__/  /   /  /__   #
#  /    /___  /  /  /___  /___/  /  /  /__ /  /___   #
#						       #
#****(C) 2002 by << EAH_XxLuNaTiKxX >>*****#
#****************Passes C/S*******************#
########################################################

end

# EAH_XxLuNaTiKxX

No Tint Seeing:

# Jedi Knight Cog Script
#
# FORCE_SEEING.COG
#################################################################
#   _________.__  __  .__         .____                    .___ #
#  /   _____/|__|/  |_|  |__      |    |    ___________  __| _/ #
#  _____   |     __  |       |    |   /  _ _  __ / __ |  #
#  /        |  ||  | |   Y      |    |__(  <_> )  | / /_/ |  #
# /_______  /|__||__| |___|  /____|_______ ____/|__|  ____ |  #
#         /               /_____/       /                /  #
#################################################################
#                    Silent, No Tint hax
#                        -AcidRain 2014.
# cost=30.0

symbols

thing       player                           local

flex        cost=1.0                         local
flex        mana                             local

sound       seeingSound=ForceSee01.WAV       local
sound       seeingSound2=ForceSee02.WAV      local
int         channel=-1                       local

int         rank=0                           local
int         flags=0                          local
int         old_flags=0                      local

int         effectHandle=-1                  local

message     startup
message     shutdown
message     activated
message     timer
message     pulse
message     newplayer
message     killed
message     selected

end

# ========================================================================================

code

startup:
   player = GetLocalPlayerThing();
   old_flags = GetMapModeFlags();
   call stop_power;

   Return;

# ........................................................................................

shutdown:
   call stop_power;

   Return;

# ........................................................................................

activated:
   if(!IsInvActivated(player, 23))
   {
      mana = GetInv(player, 14);
      if(mana >= cost)
      {
         if(GetInv(player, 65) != 1) ChangeInv(player, 14, -cost);

         rank = GetInv(player, 23);
         if(rank == 1) flags = 0xc;          // players & actors
         else if(rank == 2) flags = 0xc;     // players & actors
         else if(rank == 3) flags = 0x1c;    // players & actors & items
         else if(rank == 4) flags = 0x3c;    // players & actors & items & projectiles

         PlayMode(player, 24);

         // Play activation sound
         PlaySoundThing(seeingSound, player, 0.0, -1, -1, 0x80);

         // Play loop sound at 0.0 volume and fade it in to 1.0 volume in 0.75 secs
         channel = PlaySoundThing(seeingSound2, player, 0.0, -1, -1, 0x81);
         ChangeSoundVol(channel, 0.0, 0.0);

         effectHandle = newColorEffect(0, 0, 0, 0, 0, 0, 0, 0, 1.0, 1.0);
         EnableIRMode(0.3 + 0.05 * rank, 1);
         old_flags = GetMapModeFlags();
         SetMapModeFlags(flags);
         SetInvActivated(player, 23, 1);
         SetTimerEx(5 + 5 * rank, 1, 0, 0);
         SetPulse(0.5);
      }
   }

   Return;

# ........................................................................................

timer:
   call stop_power;

   Return;


# ........................................................................................

pulse:
   // check that the player didn't die
   if(GetThingHealth(player) < 1)
   {
      call stop_power;
   }

   Return;

# ........................................................................................

selected:
   jkPrintUNIString(player, 23);
   Return;

# ........................................................................................

killed:
   if(GetSenderRef() != player) Return;

newplayer:
   call stop_power;

   Return;

# ........................................................................................

stop_power:
   SetPulse(0);
   KillTimerEx(1);
   if(channel != -1)
   {
      StopSound(channel, 0.1);
      channel = -1;
   }

   if(effectHandle!=-1)
   {
      freeColorEffect(effectHandle);
      effectHandle = -1;
   }

   // Don't disable IR mode if IR Goggles are on...
   if(!IsInvActivated(player, 41))
      DisableIRMode();

   // Clear the map mode flags
   ClearMapModeFlags(0xffff);

   // and reset them to what they were.
   SetMapModeFlags(old_flags);

   SetInvActivated(player, 23, 0);

   Return;

end

Invisible Toggle:

#########################################################
# [Invisibility Toggle]				        #
# PRIVATE Ver 1.0                                       #
#########################################################
# FORCE_DESTRUCTION.COG	                                #
# Bin 33					        #
#########################################################
#    ___   ___          ___   ____   ___   ___    ___   #     
#   /__/  /__   /  /  /__   /  _   /__/  /   /  /__    #
#  /    /___  /  /  /___  /___/  /  /  /__ /  /___    #
#						        #
#*******(C) 2002 by << EAH_XxLuNaTiKxX >>******#
#****************Passes C/S********************#
#########################################################
# Self-explanatory: toggles invisibility on and off.    #  
# Note however, that if you die, you will become        #
# visible again, and after you respawn, you will have   #
# to activate force_destruction again to become         #
# invisible (stupid JK engine).                         #
# This cog does not make any noise, and you do NOT need #
# a FF player hack for this.                            #
# *Requested by _LeGeNd_BaRT_.                          #
#    -Don't remove my name.			        #
#########################################################


symbols

thing       player                           local

template    EAH1=+force_dest_p1         local
template    EAH2=+force_dest_p2         local
template    EAH3=+force_dest_p3         local
template    EAH4=+force_dest_p4         local
sound       destSound=ForceDestruct01.wav    local

flex        cost=0.0                         local
flex        mana                             local
int         rank                             local

flex        autoAimFOV=10                    local

message     startup
message     activated
message     killed
message     selected
message     newplayer

end

# ========================================================================================

code

startup:
   player = GetLocalPlayerThing();
   Return;
   mana = GetInv( player, 14 ); if(mana >= cost) { if(GetInv(player, 64))
activated:
   if(toggle)
   {
      Print("Invisibility Toggle OFF!");
killed:
      toggle = 0;
      SetInvActivated(player, 33, 0);
      SetThingCurGeoMode(player, 5); //ClearThingFlags(player, 0x10);
   }
   else
   {
      Print("Invisibility Toggle ON!");
      toggle = 1;
      SetInvActivated(player, 33, 1);
      SetThingCurGeoMode(player, 0); //SetThingFlags(player, 0x10);
   }
newplayer:
   SetInv(player, 33, 4), SetInvAvailable(player, 33, 4);  }
   Return;
selected:
   Print("Invisibility Toggle"), x;
   Return;

end

# EAH_XxLuNaTiKxX
Quote
Topic starter Posted : 08/06/2014 2:09 am
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