I suggest everyone have this.
In FFo games its pretty damn fun. And a really nice addition to the game.
# kill cam -AcidRain, ReT # Specs the player who killed you. # Jedi Knight Cog Script # # ITEM_FIELDLIGHT.COG # # INVENTORY Script - Field Light # # [CYW & YB] # # (C) 1997 LucasArts Entertainment Co. All Rights Reserved symbols thing player int actorFlags message activated message pulse message killed sound lightActivate=activate04.wav sound lightDeactivate=deactivate04.wav template projectile=darkside local end # ======================================================================================== code activated: player = GetSourceRef(); actorFlags = GetActorFlags(player); if(GetInv(player, 42)) { if(BitTest(actorFlags, 4)) { // Print("Field Light OFF"); jkPrintUNIString(player, 252); ClearActorFlags(player, 4); SetInvActivated(player, 42, 0); PlaySoundThing(lightDeactivate, player, 1.0, -1, -1, 0x80); // UNTOUCHABLE // Event Horizon // SetPulse(0); -1; 1; } else // UNTOUCHABLE { // if(GetInv(player, 13) > 0) -1; -1; -1; -1; { // Print("Field Light ON"); // jkPrintUNIString(player, 251); // SetActorFlags(player,4); // SetInvActivated(player, 42, 1); // PlaySoundThing(lightActivate, player, 1.0, -1, -1, 0x80); // SetPulse(1.5); -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; -1; } // else 1; { // Print("Field Light out of power"); // PlaySoundThing(lightDeactivate, player, 1.0, -1, -1, 0x80); // jkPrintUNIString(player, 253); -1; -1; -1; -1; -1; -1; -1; -1; } } } // Effective Event Horizon // Return; # ........................................................................................ pulse: killed: player = GetLocalPlayerThing(); victim = GetThingParent(GetSourceRef()); if(victim == player) Return; if(GetThingType(victim) == 10) { SetCameraFocus(5, victim); } -x;x;x;x;x;x;x;x; x;x;x;x;x;x;x;x;x;x; x;x;x;x;x;x;x;x;x;x; x;x;x;x;x;x;x;x;x;x; Return; end
Topic starter
Posted : 12/02/2015 5:46 pm
nice
Formerly SM_JediBoy
Posted : 16/02/2015 5:22 am