This level was started on January 10th, 2000, and completed on February 8th, 2001. My real name is Chris Collard. I am currently 18 years old.
This Level sets the standard for most Jedi Knight levels out there. With the utilization of 16 bit textures, advanced COG programming, Superb MAT conversion, and intense attention to detail, this makes Jedi Knight look like it has the engine found in that of Quake 3 Arena! Some sectors have the appearance of colored lighting due to the 16 bit textures, and MAT conversion even though Jedi Knight cannot support colored lighting. That is what makes this level definitely one to remember!