First off, I would like to thank Edward (truly) and his 'cognitive' abilities. With his help, we were able to:
- Create a non-glitchy carbon-freezing switch through Puppet Jedi (That was a pain)
- Revamp the window trap in the Cloud City Gantry area (All credit goes to him for this one)
- His camera-view cogs (All credit goes to him for this one too)
- Helping me implement the 'force surge' from MotS (Both Light and Dark users now benefit from the lightside/darkside surges)
Thanks also goes to BojangleS for helping me fix an issue with the Ruins of the Sith level and telling me about mipmaps.
I wouldn't have been able to release this level pack without the help of these two.
I'd also like to thank AcidRain for explaining cog verbs to me, even though most of the explanations went over my head. =)
## Instructions##
Toss JKM_MP.gob in your Episode folder. 'Nuff said. Happy fragging!
- Link