Version 1.2 - (July 28, 2000)
 1) The lighting has been corrected
 2) Updated the demo's opening cutscene ;)
 3) Improved the ingame cutscene

NOTE: 1.2 will be the last version of the Toy4 demo until after the
      level is finished and released. I hope you all like the 
      improvements that have been made.

=========================================================================
History

Version 1.1 -   (Released August 1999)
  1.There's now a switch to turn off the alarm (Found in the hangar where
    you start)
  2.You can now pick your force powers (happens before you begin)
  3.A heavier weapon has been added, but you have to go get it first
  4.The door puzzle has been changed to something else.
  5.Generating enemies (Basic, nothing spectacular yet)
  6.Fixed up the opening cutscene just a tad bit for now
  7.Improved Framerate
  8.Easy has been made a tad bit easier
  9.And a few other little details...

Version 1.0 - The first version of the Toy4 demo (Released Feb. 1999)

==========================================================================
This level is in memory of the Jedi Knight's Project Group.  And It
most likely would have never been created if it wasn't for the Jedi
Knight's Project Group.  Thank you C'Rawtine, where ever you might
be now....

This demo is just a small sample of what's to come!

You can find out more about my Temple on Yavin 4 level by visiting my
website at http://www.outpostd34.com/rjk/

==JEDI KNIGHT ADDON MISSION===============================================
Title                   : The Temple on Yavin 4 DEMO (demo v1.2)
File Name               : Toy4d12.zip
ZIP File Size           : 3.76mb
All Files Unzipped      : 6.83mb
Author                  : Ryan Briggs
Download Address & 
         Homepage       : http://www.outpostd34.com/rjk/

Date of Release         : July 28, 2000

Email Address           : rjklevels@hotmail.com

Misc. Author Info       : My other Jedi Knight levels include Jedi Search,
                          which you can also download from my site.
                          I've been designing levels since 1995 for Dark
                          Forces. Started designing levels for Jedi Knight
                          when JED became available, and got me a site 
                          in-order to let everyone else play them.
                          Officially stoped level design Oct. 1999, and
                          due to wanting to complete Toy4, started again in
                          May 2000. 
                          Now, Toy4 will be better than ever. It is my gift 
                          to everyone who has been waiting for it to be 
                          completed. And to C'Rawtine - it will be finished.


Introduction             :           (Somewhere in the Core Systems)

                          "By getting rid of those pesky Jedi students, the 
                           Rebels won't have enough support to defend against
                           a large scale attack.  My sources tell me that you
                           have found something that will help us?" Monatt 
                           said as he turned to look at Ichshar.

                          "Yes sir that's correct. We have collected 4 dozen 
                           Ysalamiri. Together they create an even larger 
                           'field', then what just one creates. The Jedi 
                           students will loose their powers, and be defeated 
                           quickly.  We are also collecting some more for
                           another group as we speak."

                           As Ichshar finished his sentence, Monatt walked to
                           the view port built into the wall. He thought back
                           to his childhood where he had a friend who was 
                           able to use the force.  Then one day two men came.
                           The one man had a creature with him, a Ysalamiri. 
                           His friend wasn't able to use the force, but he 
                           fought the men, and got away safely, while leaving
                           Monatt behind.  Monatt was taken and trained to be
                           an Imperial Stormtrooper.  He knew how much better
                           the force can make you, even if you can't use it. 
                           Knowing this, he didn't care much about the 
                           Ysalamiri.  

                          "Don't underestimate the students, Ichshar.  They 
                           may be better without the force then you may
                           think. But the Ysalamiri should prove very useful
                           anyway.  Assemble your troops and prepare to 
                           attack Yavin 4.  We're going to kidnap some Jedi's
                           today!"

                          "Yes sir!"


Additional Credits to   : The Code alliance for the awesome JK editor JED, 
                          as well as for Matmastr, and Jkspecs
                          Lucas Arts for making Jedi Knight
                          Jereth Cok for TraJedi
			  BIG thanks to Marc Sauve for the Jedi Student skins
                          Crazed Up for the New Player Character tutorial
                          Lou Graziani for his help with the story
                          Mark Jones for miniplugins for the JED editor
                          Antony Espindola for the cutscene cog
                          André Di Geronimo for the Goal! plugin
Actors                  : Earl Newton     - as Kyp Durron
                          Dan Lichtenberg - as Dorsk 81
Special Thanks          : Mike "IronWolf" Younger
                          Earl Newton


Beta Testers            : Version 1.2 - myself  
                          Version 1.1  
                            Sting
                            Slade and his group
                            James Abbot
                            Maxwell Hoffman

Development machine     : Celeron 400mhz @ 500mhz with 96MB RAM, 
                          32MB Gforce 256 overclocked, 6x DVD-ROM, 
                          Win98, Ultra DMA 66 HD. Full installation
                          of Jedi Knight.

Machine(s) tested on    : PII 400 with 384MB RAM, 32MB 2x Diamond 
                          Viper V770 Ultra AGP, 40x CDROM, Win98 (Dell)


================================================================
*Installation*

Put the .gob files into Jedi Knight's episode directory. Put the .smk
files into JK's video directory in the resource directory.  You may
have to create a video directory if you don't have one. When you
start JK, pick new game and then choose Enter the Temple....

Examples:
On my computer I have c:\jk\epsiode.  This is where the gob files go.
There is also the c:\jk\resource\video directory.  This is where the
smk files go.

If you encounter any installation problems be sure to email me!


* Play Information *

Episode name            : Enter the Temple... DEMOv1.2
Level name(s)           : The Temple on Yavin 4 DEMO

JK version required     : Jedi Knight Basic
Difficulty Settings     : Yep

New COGs                : Yep
New Textures:
  New MATs                : Yes
  New BMs                 : No
New Objects:
  New 3DOs                : Modified/New
  New KEYs                : No
  New PUPs                : No
  New AIs                 : No
New SFTs                : No
New WAVs                : Yes
New CMPs                : No
New PARs                : No
New SPRs                : No
New Briefings           : Yes
New Cutscenes           : You better believe it!
                          
                          

* Construction *

Base                    : New level from scratch
Editor(s) used          : JED v0.94
Known Bugs              : None


================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors (may NOT) use this level as a base to build additional
levels.  
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

I am not responsible for anything these files may do to your computer.  Use
at your own risk!

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent 
on-line).


* Where to get this level *

Web sites: http://www.outpostd34.com/rjk/

FTP sites:

BBS numbers:

Other: