==JEDI KNIGHT ADDON Enemies==================================== Title : Let's Party! File Name : party.ZIP Author(s) : Gonk Email Address : mf241@usnetway.com or ramone241@usnetway.com (both go to the same comp!) Misc. Author Info : I'm a lowly power droid in service on the CRS Independance. One of those black boxes with legs that everyone likes to shoot. :P Description : Just some cool enemies that I had laying around. One was inspired by a screen from the Vortex to Darkness project led by Rage Burnett. (http://www.votj.com/vortex) There is one major difference between this one and his. His is an enemy, mine is an ally. Additional Credits to : The Skinners for ALL of the skins, the sandpeople, the Death Star Officer and Commando, and the mats for the Rebel pilot's body. Plus a great editor named C@rni who made the punching sandperson and the throwtrooper. Thanks C@rni! Beta Testers : Gonk (me), and the Skinners (who tested the mats while in development.) Development machine : P2 266, 32 MB RAM, a very weak 3d card Tested on: : See above ================================================================ * Play Information * enemy names : Death Star Officer, Death Star Commando, and three versions of sandpeople, and a rebel pilot. JK version required : Jedi Knight Basic or MotS for the Commando, Officer, Throwtrooper and Sand People. (They work in MotS too!) MotS ONLY for the Rebel Pilot! NEW 3DOs : yes New COGs : no New MATS : yes NEW TEMPLATES : yes NEW soundclasses : no NEW WAVS : no * Construction * Base : Various LEC 3dos Editor(s) used : PuppetJedi to make sure I had all the mats zipped! WordPad for swapping mats and writing templates! Known Bugs : None known. ================================================================ * Copyright / Permissions * Authors may use these enemies as a base to build additional enemies, but must include this file. THESE SKINS IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. THESE SKINS WERE NOT MADE BY ME (GONK) THEY ARE THE RESPECTIVE WORK OF THE CONTRIBUTING AUTHORS> (SEE ADDITIONAL CREDITS) (One of the following) You MAY distribute this pack, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). =============================================================== * Instuctions for use * You must have JED to use these files. With JED properly installed, find the jeddata directory withen the jed diretory. Open the Master.tpl (or mots.tpl for wookie5) file with a text editor. Scroll to the bottom, and copy the text in the templates section of this file onto the very end. Place all the files in this zip in the directory of the level you would like to use them in, then start up JED. Place a new thing, highlight it, press enter, and double click the first field in the thing editor. Scroll to the end and you will see several new items. GOB all materials in the level gob-JED will organize it correctly. ================================================================ * Templates * This text is used in the above section only. # DESC: Death Star Officer # BBOX: -.037458 -.014968 -.120277 .037328 .026217 .066384 dsofficer _humanactor thingflags=0x20000400 model3d=dso.3do size=.0667 movesize=.0667 puppet=io.pup soundclass=io_s1.snd cog=actor_io.cog maxvel=.3 weapon=+ebolt weapon2=+st_punch health=30 maxthrust=.9 maxrotthrust=80 typeflags=0x20001 fireoffset=(.05/.065/.014) aiclass=iodefault.ai # DESC: Death Star Commando # BBOX: -.037893 -.021815 -.12043 .03746 .022321 .066407 dsc _humanactor thingflags=0x20000400 model3d=ic.3do size=.06595 movesize=.06595 puppet=ic.pup soundclass=ic.snd cog=actor_ic.cog maxvel=.3 weapon=+elaser weapon2=+st_punch health=90 maxhealth=90 maxthrust=1.1 maxrotthrust=90 typeflags=0x20001 fireoffset=(.014/.059/.031) aiclass=icdefault.ai # DESC: Sand Person (Punching) # BBOX: -.037806 -.014831 -.120834 .037548 .016412 .065442 sandperson _humanactor thingflags=0x20000400 model3d=sand.3do size=.0729 movesize=.0729 puppet=ky.pup soundclass=ryfist.snd cog=actor_rf.cog weapon=+ry_punch health=50 maxhealth=50 maxthrust=1 maxrotthrust=70 jumpspeed=1.2 typeflags=0x20001 aiclass=rypundefault.ai # DESC: Sand Person w/ bow # BBOX: -.037806 -.014831 -.120834 .054054 .062457 .065442 sandperbow _humanactor thingflags=0x20000400 model3d=sandbow.3do size=.0649 movesize=.0649 puppet=tk.pup soundclass=tk.snd cog=actor_tk_pnch.cog mass=120 maxvel=.2 weapon=+ebow weapon2=+st_punch health=50 maxhealth=50 maxthrust=.9 maxrotthrust=70 jumpspeed=1.2 typeflags=0x20001 fireoffset=(.006/.061/.027) aiclass=tuproddefault.ai # DESC: Sand Person w/ ST Rifle # BBOX: -.037806 -.014831 -.120834 .037548 .016412 .065442 sandpergun _humanactor thingflags=0x20000400 model3d=sandstr.3do size=.0649 movesize=.0649 puppet=tkstr.pup soundclass=tkstr.snd cog=actor_tb_pnch.cog mass=120 maxvel=.2 weapon=+elaser weapon2=+st_punch health=50 maxhealth=50 maxthrust=.9 maxrotthrust=70 jumpspeed=1.2 typeflags=0x20001 fireoffset=(-.0416/.0682/.0225) aiclass=tudefault.ai # DESC: # BBOX: -.03619 -.019179 -.124701 .024091 .064673 .043406 throwtrooper _humanactor thingflags=0x20000400 model3d=throwtrooper.3do size=.0729 movesize=.0729 puppet=ky.pup soundclass=throwtrooper.snd cog=actor_ry_pnch.cog weapon=+actor_grenade weapon2=+st_punch health=50 maxhealth=50 maxthrust=.9 maxrotthrust=70 jumpspeed=1.2 typeflags=0x20001 fireoffset=(.0465/.07/.0327) aiclass=rytherdefault.ai **NOTE: DO NOT COPY THIS LINE! THE BELOW TEMPLATES ARE FOR MOTS ONLY, THEY WILL NOT WORK IN JK** # DESC: Rebel Pilot # BBOX: -0.037893 -0.021815 -0.12043 0.03746 0.022321 0.066407 rpilot _humanactor thingflags=0x20000400 model3d=rebplt.3do size=.06595 movesize=.06595 puppet=ic.pup soundclass=rc.snd cog=actor_rc.cog maxvel=.3 weapon=+elaser weapon2=+st_punch health=100 maxhealth=100 maxthrust=1.1 maxrotthrust=90 typeflags=0x120001 fireoffset=(.014/.059/.031) aiclass=rc_def.ai Do not edit these templates. It may cause unwanted operation. None of the names are over eight characters, but just in case... heres a list of the files that SHOULD be in this zip: 3dos: dsc.3do dso.3do sand.3do sandbow.3do sandstr.3do rebplt.3do throwtrooper.3do Mats: dscarm.mat dscback.mat dscchest.mat dsoarm.mat dsoback.mat dsobutt.mat dsocap.mat dsochest.mat dsoface3.mat dsofaceb.mat dsofaces.mat dsoforarm.mat dsohip.mat dsohipsd.mat dsoleg.mat dsoneck.mat dsothigh.mat rparm1.mat rpback1.mat rpbutt1.mat rpchest1.mat rpforarm1.mat rphips1.mat rpleg1.mat rpneck1.mat rpthigh1.mat tu4arm.mat tuarm.mat tuback.mat tubutt.mat tucollar.mat tufaceb.mat tufacef.mat tufacesd.mat tufacet.mat tufoot.mat tuhand.mat tuhandi.mat tuhip.mat tuleg.mat tuneck.mat tupadt.mat tusole.mat tuthigh.mat tutors.mat And, of course, this file! (Readme.txt)