***************************************************************************** Created by Shadow 3-30-00 * Ninja Kage, Ultimate Ninja Mod for JK * v6.0 ***************************************************************************** Contents -------- - Warning - What's New - Features - Known Bugs - Credits ============================================================================= WARNING ------- Make new MP characters for use with this patch!!!!!! You don't have to make a new player entirely, just new MP characters. If you use old defined ones with assigned lightsabers and skins other than green and normal Jedi Knight skins (respectively), it's quite likely you'll have a lightsaber up the middle of your sword and your skin will default to Kage. If you are the host and you do this, you could possibly make EVERYONE ELSE INCLUDING YOURSELF default to Kage. Making new characters is a cinch, especially now that you'll only see the sword instead of a bunch of lightsabers. ============================================================================= What's New ---------- Version 6.0 - You can use a ninja sword now! I also managed to make damage even more frequent, so you can actually lower your head and charge enemies like a bull and mow 'em down ;) However, you still need to swing once or do the jump attack to activate this feature. - When you hit a biological character with your ninja sword, BLOOD flies out! I extracted cool sound effects from "Mortal Kombat II" for the sword sounds, and one from "The Punisher" for the body slash sound :> - I created a new back hook kick to replace the old one to not only kick faster and more stylishly, but also to make my mod more original since I was borrowing someone else's kick animation before. *If you spin the mouse to the right while doing this kick, you can perform a spinning back hook kick. - Do a high-flying jump attack and crush your enemies' skulls with your sword - Fire 2 now features my improved diagonal slash, horizontal slash, and stab combo - Swordplay is more balanced in terms of damage and move configuration, and it's FASTER - I made a BM of a ninja sword to replace the green lightsaber on the edit MP skin screen and took out all the other sabers. I tried to include an option to use the lightsaber OR the ninja sword, but unfortunately, they conflicted with each other in various ways. All of the Dark Jedi still use lightsabers though, and you can still block lasers and saber attacks -- Kage's sword is one of those ancient, enchanted Sith swords that can block even lightsabers ;) - Five new ninja skins for MP deathmatch--four of them for team games or deathmatch, one of them for deathmatch only (Shiro, all-white ninja) Version 5.0 - I finally got to making new KEYs, after all this time of editing JK! Now, you can not only do a diagonal slash move I created, but also a high jumping slash attack! (Fire 2) - Saber damage while not swinging is quite improved now that I modified the strafing KEYs (which I overlooked before), so now the saber is deadly at virtually ALL times. Bug: the high jumping slash attack for some reason disables the saber damage while not moving at all (except for immediately after moving), so you have to move slightly for it to work. Hard to explain, but no big deal once you see this, because the saber-always-damage effect is actually better now despite this little bug. - I created a new saber holding stance which closely resembles the mid-stance of Japanese swordsmanship (feet slightly spread, tip of blade pointed towards opponent's throat). This makes running people through even easier too ;) - I moved the stab back to the forward slash flurry, however, I also improved this series of attacks to my exquisite taste... in other words, every move is timed and sequenced perfectly so you can kill several opponents simultaneously with ease. - I found ANOTHER unused lightsaber animation, and it's really cool! It's a cool diagonal slash with a fancy spin. Why oh why is it not used normally?! Version 4.0 - Kage now flips, using the coolest flipping animations I've seen so far - I borrowed force push-all-in-sight from Spork, since they borrowed my modified kick key ;) - Changed some force-using animations to look cool - Stab in now on Fire 2 and improved a bit (double swing is now a move in the series of forward swings) - Ninja throwing knives (which I called kunai) replace the Bryar blaster and thermal detonators - Ummm... other little changes I can't remember Version 3.0 - Improved the kick animation so it's faster and doesn't have wasted frames at the end of the animation and too much wait time which disables you from doing anything in the heat of battle (you can now swing saber, fire gun, etc. while kicking) - Improved the stab animation so that your legs move as you run while stabbing; before, legs were motionless even if you were moving - Force mana regenerates faster - Added grappling hook (in item inventory; can also assign button to it) - Persuasion and Seeing have cool sounds (unlike the annoying normal ones) - The lightsaber shut-off sound is more like the movies - I changed Kage's lightsaber to the dark blue one I made, being that I feel it looks better with that skin than the purple one - I added improved normal red and purple saber MATs (improved in the sense that the yellow colors in the middles of these sabers were changed to better, matching colors) Version 2.0 and 1.0 - Implemented some basic features, but don't remember cuz I didn't type them ============================================================================= Features -------- - My Ninja Kage skin with my voice acting replaces Kyle Katarn - Many of the normal characters are now zombies, SP and MP - Five new ninja besides Kage (kah-gay; shadow) for MP games: Hayashi (ha-yah-she; forest/nature), Gouka (goh-ka; hell fire), Denkou (den-koh; lightning), Hyougen (he-yoh-gen; ice/snow field), and Shiro (she-row; white) - Authentic, magic Ninja To (nin-ja-toe; ninja sword) with custom moves and bloody slashes! - The sword is much more realistic--all moves do greater damage and can be swung faster - When armed with the sword, you go into "stealth mode," which makes all of your footsteps silent - Two hidden JK KEY animations for the sword are added--a cool stab and a fancy over-the-head slice - Once you swing the sword for the first time, it is able to inflict damage to anything and anyone with a mere touch... a feature that SHOULD have been in JK in the first place! - You can decapitate Stormtroopers sometimes in SP games - Instead of smoke trails appearing when you chop off an arm or head, blood flies about - Authentic Kunai (koo-n'eye; ninja throwing knives) replace the Bryar and Thermal Detonators - Kick while holding any weapon (assign a key). It actually damages opponents in MP games, unlike all other mods (as far as I know), and isn't just one single hit like a punch--it's four! - Perform a high-flipping jump attack (assign a key; only damages with sword) - Use the Grappling Hook to reach far-off places - Force Blind is replaced with Force Push (everyone in sight) - Force Seeing and Persuasion have less annoying/stealthier noises - Force Lightning is now ninja lightning magic that rains from the sky, surrounding you, as well as lancing forward from your hands - Force Destruction is now Crimson Rain, falling from directly above you and scattering anyone and anything all around you - Start the game equipped with 50 throwing knives, IR goggles, and 200 shields - You can stick to and jump up walls as long as they're less than 90 degrees vertical - You hold the sword in Japanese mid-stance and Force-using gestures are better ============================================================================= Known Bugs ---------- - You must swing the sword or do the jump attack before it damages with a mere touch - You hop rapidly if you use the grappling hook and drag along the floor - If you die while attached to something or someone with the grappling hook, your dead body will be dragged towards wherever/whoever it's attached to. This bug can be pretty hilarious! - I was unable to make a unique weapon template for the kunai, therefore they had to replace the Bryar bolt (3do only). Thus, the Bryar Pistol had to be removed, and the damage and hit effects for the kunai are the same as Bryar bolts. Also, probe droids shoot kunai now... oh well, heh - Although not as recurring in previous versions of this patch, it is still theoretically possible that you can chop off more than one Stormtrooper head in SP games. (Random chance was 25% before; now it is 20%) - Kunai blades appear invisible from the right side. Once I figure out why, I'll fix that ============================================================================= Credits ------- Thanks go to the incredible authors responsible for making (or modifying): the kick COG from the madmaul patch (which I improved), Force Push from Spork, flipping KEYs from vadermod (which I also improved), the zombie skins, the original dagger from Medieval Weapons Pack which I tweaked into a ninja sword, the sound FX from MK2 and The Punisher, and last but not least, the blood MAT and Stormtrooper decapitation parameters from Shadowsaber (modified a bit). I get the credit for making everything else in this patch, as well as majorly changing the grappling hook and turning the USWM flip COG into the jump attack COG. However, I did not make the stab or spinning horizontal slash move... I found them unused in res2.gob. Still, I had to add and modify some flags to make them do damage and stuff. Thanks go to forcelord, SyKoTiC_CaNaaN, _RS_Apocalypse, AkumA_ToushiN, and GI_Hal for helping me beta test! If you wish to use anything in this patch, go right ahead! Please give me some sort of credit though (unless you're using something I didn't make or modify, such as the Force Push from Spork or undead skins).